Hi there. Here are the patch notes for the update that just went out. This week it's primarily exploit and bug fixes:
* Fixed a game-breaking bug where hunters would stop spawning under certain circumstances. If your save has abandoned hunter bases, they will start repopulating within a day.
* Fixed exploit where multiple BCU's in a base would provide additional mass (they can still be used to extend your base build radius).
* Now only one player base at a time will auto-generate power and mass. This prevents the exploit where players could build an exterior base and farm lockpicks/water/etc.
* Fixed exploit where players could build in hunter bases by extending their build reach using the numpad keys.
* Reduced effectiveness of bullets/shells on base items (including doors).
* Fixed bug where recycling weapons was giving way too much mass (and not taking into account upgrades). Now weapons with upgrades will yield more mass than standard ones when recycled.
* Fixed annoying bug where butcher icon would should when looking at a dead rabbit/chicken.
* Fixed bug where refinery and mass fabricator state was not saving on save games (which was resulting in them always being turned off and reset when loading a game).
* Increased hunter turning speed.
* Fixed bug where config and graphics settings would reset after an update.
* Fixed a couple of rock formations where it was possible to get permanently stuck (if you find anymore, please let me know).
Thanks so much to everyone that has been posting in the forums and letting me know about the issues they've encountered. I read the forums regularly and it's been awesome having you guys helping out as the project continues to make progress. It is very much appreciated.
I'll keep everyone updated as new content is added.
Cheers!