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Patch notes (5th December 2016)

Hi guys, here are the details of tonight's update:

* Zinc has now been introduced as a new mineable resource and can be refined down into Zinc Fragments.

* Ammo casings can now be crafted in the weapons bench using Zinc, Copper and Scrap (also a small amount of power and mass). This is another small step towards moving away from reliance on crates for ammo. Also, hopefully better equipping players to fend against later-game hunter squads. You’ll have to let me know if the balancing seems off.

* Grenade bounce has been reduced to ⅓ of what it was. This is a temp measure until better raiding tools and mechanics are implemented.
* Hunter base loot has been slightly increased (to counter the reduction of firearm damage to doors).
* Falling damage height has been slightly increased.
* Fixed bug where weapon bench craft recipe previews wouldn’t update power and mass as it fluctuates.
* Increased frequency of hints to build a BCU for new players (I’ll add an option to disable these hints in a future update).

Please let me know if the balancing seems off on the new changes (i'll be on the forums as usual). I know that a lot of systems desperately need work, but with gradual iterations and your guys feedback, I hope the game will start to gain much greater depth, and ultimately… be more fun to play.

Cheers