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Update details (10th Jan 2017)

Hi there, another quick update. Here's a list of the more notable changes in tonight’s patch:

  • Added new fire-starter kit item. Many players rightly complained about the reliance on RNG for finding matches in crates (especially in hardcore mode). You can now craft an ignition source with purely natural items.
  • Reduced amount of matches spawning in supply crates (and from starter kit).
  • Added hud indicator for condition of buildables. So you no longer have to use a hammer to find the health of a buildable. When you are facing the buildable, it’s health will show top-center (useful for accessing damage when grenading into a hunter base).
  • Loot can now be found in several of the devices in hunter bases (rather than only the storage chest).
  • Now a chance of finding crafted solar panels in hunter bases when raiding.
  • Hunters now perform routine repairs to damaged base items.
  • Enabled hunters dropping kit on death in hardcore (previously disabled).
  • Hunters now occasionally skim the ash from their campfires.
  • Small animals can no longer be permanently kept in inventories or storage chests. They will eventually die unless placed inside an animal housing and fed/watered.
  • Fixed bug where hunter base lights would turn on/off when no hunters were present.
  • Jumping while crouched will now make the player stand-up (small thing, but used to really bug me).
  • Fixed a couple of areas on the map where players could get stuck in the geometry.

More substantial changes will be coming soon. I’m keen to continue taking steps away from such heavy reliance on supply crates and fleshing out the core gameplay loop, as well as building out the hunters and their behaviour.

Thanks to everyone that has been patient with the early access bugs and balancing issues. I really appreciate all the feedback and suggestions that players have been posting. I’ll be on the forums as usual!

Cheers