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Update details (20th Jan 2017) - Rogue Hunters

Hi guys, tonight’s update sees the addition of Rogue Hunters.

Rogue hunters are less predictable than the existing hunter squads. They regularly pick new camping spots, and aren’t concerned with building large bases, instead favoring simple camps under the stars. Equipped with lower tiered arsenals and less armor, they present less of a threat during combat. However they can take the player by surprise due to their variable camping spots around the map.

They will begin to move into the world a few days after the existing hunter squads start building their bases. Players with established save games will have them begin moving in within a day.

The number of rogue hunter camps is dictated by easy/normal/hardcore modes, as well as the number of hunters occupying each camp. They can be disabled/enabled as usual using the checkbox when launching a game.

My hope is that they will introduce more interesting surprise encounters, as well as providing additional looting opportunities for players looking for a fight. They are currently fairly rare, so don’t expect to see them around every corner. I’ll wait for feedback from you guys before tweaking their frequency and behavior.

As always, this update is intended to be iterated upon, so I welcome any/all feedback. I know there are many other things that need immediate attention (such as animal/hunter interaction, lower-tiered weapons, map expansion, further base technology progression, etc). I really appreciate everyone’s patience as the early access moves forward.

Please do let me know if you experience any issues with the update, and thanks so much for all the feedback and discussion, it really helps a lot. I’ll be on the forum.

Have a great weekend!