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Update Details (28th March 2017) - Base Armor Upgrades - Bigger Hunter Bases - and much more...

Base Armor Upgrades

Since the last update (when hunter squads began attacking player bases) players have reported a greater need for base protection. Today’s update introduces armor upgrades for nearly all base structures.

Upgrades can be made using the Hammer and require metal Alloy Sheets. Alloy Sheets can now be crafted at the workbench (while also found in locked crates and in hunter bases).

Armor-upgraded base structures have nearly 3x the hitpoints of wooden, and are cheaper to maintain. Please let me know if the cost and maintenance of the upgrades is off-balance.

New hunter bases

A new and larger hunter base has been introduced. Also hunter base sizes have been staggered, such that early-game hunters will build smaller bases, and later game-hunters build larger.

This is only the beginning of the progression I have planned for the hunters. I know that hunter/animal interactions are needed, and this is high on the list of upcoming features.

Other changes/fixes:

  • Fixed multi-BCU bug that caused base items to go missing when reloading saves (thanks to Zuleica for helping isolate this issue).
  • Fixed bug with second upgrade on the solar panels.
  • Added refinery to the smallest hunter base (so more loot when raiding).
  • Hunters will now build solar panels on their bases.
  • Reduced chances of night-time hunter base attacks.
  • Fixed bug where crafted items wouldn’t stack in the workbench.
  • Fixed bug where Refinery lasers would stay active when all ore was processed.
  • Fixed bug where rogue hunters were attacking player bases, unprovoked.
  • Health-kits now require 1*cloth to craft (I welcome feedback on this).
  • Reduced noticeable texture-tiling of wood base walls.
  • Fixed bug where domesticated animals wouldn’t re-enter the Animal Housing.
  • Added new footstep and landing sounds for many surface types.
  • Added new impact sounds for tools hitting ground and metal surfaces.
  • Added slightly warmer tones for daylight color-palette.
  • Repairs to wooden structures now heal more hitpoints (75 rather than 50). Meaning less resources required to make base repairs.
  • New sounds for player landing after falls/jumps.
  • Fixed broken LOD of wood doorway (would show incorrect texture when viewed at range).
  • Tightened-up aim in rifle.
  • Reduced time to disassemble base items.

I really appreciate all the support and help from the community. Player feedback and critique is playing a huge part in shaping the game as the project continues to evolve.

Please let me know if you experience any issues with the update, and I'll see you on the forums.