Wearable Armor:
Since the last few updates, there has been an increasing need for better protection during combat (especially from lucky hunter headshots). Players can now craft the Combat Vest and Combat Helmet, both found in the default crafting menu.
Headshots: Without head protection, headshots do 4x damage. Wearing the helmet brings damage down to 1.5x. So it’s still worth going for headshots when in a fight.
Evolving, Geared-up Hunters:
Hunters can now make use of the new wearable armor. A new system allows hunters to gear-up based on the threat they’re under. Repeatedly attacking a hunter squad will force them to start crafting better armor in defense.
The hope is that players who enjoy waging war on the hunters, will be presented with a tougher fight over-time, whilst peaceful players will face less risk.
The hunters will slowly gear-up regardless of whether they’re being attacked. However to a lesser extent than those taking repeated attacks. The extent and speed at which the hunters will gear-up varies across easy/normal/hardcore modes.
Revamped Clothing Profile:
With the addition of the new wearable clothing items, I’ve reworked the clothing profile to allow extra clothing slots. Clothing items can now be added in any order (rather than specific slots for certain clothing types). They can also be added/removed by shift-clicking in and out.
Camera Movement Physics:
Prior to this update, the camera movement remained entirely static while moving around the geometry of the world, leading to movement physics feeling stiff. Now jumping, landing, crouching, etc, prompts appropriate camera movement, giving a more weighty feeling to character movement. This includes when taking damage. I may further tweak this based on player feedback.
Tweaks to Difficulty Modes:
Easy mode: Animals and hunters now tire quicker when chasing players, allowing for easier escape for players that enjoy a more casual experience.
Hardcore: Hunter bases can now hold up to 4 hunters per base (previously a max of 3). This, along with the new geared-up hunters will present an increasing challenge for survivors who enjoy hardcore mode.
Other fixes/changes:
- Pressing the currently selected toolbelt item will unequip the item.
- Added audio feedback for dragging and dropping items within inventories.
- Fixed bug where hunter squads would stop periodic attacks on player bases if killed en-route to an attack.
- Cloth can now be crafted using cotton.
- Updated the default config and mouse sensitivity to better align with standard control schemes. Unfortunately this may reset current controls (which you can change back in the in-game menu, sorry for the inconvenience).
- Hunter jackets can now be torn into cloth.
- Added contextual hints of how to butcher animals, for new players.
- Removed sound indicating when the last hunter in a squad has been killed.
- Fixed bug where items wouldn’t auto-stack onto the last slot in the refinery.
- Fixed crash when loading a save game, when base names contained certain special characters (sorry to those who encountered this bug).
- Many other small updates.
As always, thanks to everyone who’s been submitting feedback and participating in discussions on the forum. It really helps to hear directly from those playing the game, and I try to ready all the discussion threads. Please let me know if you experience any issues with the update.
Cheers