Map Expansion
Hi guys, This update I’ve taken some time to expand the map on the west side. This area was previously a wasteland, but now features some distinctive geometry, which should provide some navigational reference points, as well as opportunities for new base designs.
I plan to put more focus into world expansion and new biomes in the upcoming releases.
Ability to Move Placed Buildables:
A highly requested feature; players are now able to move any placed buildables in their base (apart from BCU’s). This works for base structures and machinery alike. Looking at an item and holding down the ‘Move Buildable’ key (which is now bindable in the controls), allows replacement within a fixed perimeter. Pressing ‘escape’ or any toolbelt slot will cancel movement of a buildable.
This should give players more freedom when items are placed by mistake, or for simply reorganizing a base.
Other changes:
I’ve added an in-game volume control. This was a point of frustration for players streaming/recording.
Greatly increased recoil on the .44 revolver. Also tweaked the handling sounds to make the weapon feel more weighty.
I’ve also fixed it so the weapon sits correctly in the Workbench when upgrading. Also added improved graphic for the .44 rounds in the inventory.
Fix issue whereby hunters would display less aggression towards predators. You can now expect to see/hear way more hunter/animal interactions in the world (and exploit them in your favor).
- Fixed bug where mass cost was not increasing through weapon upgrades.
- Fixed bug where arm/weapon movement animations would continue to play while player was in their inventory.
- Increased the size of the workbench.
- Reduced the amount of gunparts dropped by hunters.
- Increased the brightness of campfires and woodburners.
- Many other small changes and infrastructure work.
Thanks to everyone who’s been supporting the project and giving feedback in the forums (both positive and negative), I really do appreciate it.
I know that many players are waiting for multiplayer. Once I have the core base mechanics down, I will switch my focus to supporting MP (alongside evolving the game). I’m excited for the changes and challenges this will bring, but I want to ensure I have a solid foundation to build upon. *The single-player component will always continue to be supported as new modes are introduced. I hope you can be patient as the project continues to evolve.
See you guys on the forums. Have a great friday/weekend!