Hunters:
Over the last several weeks, much work has been spent on a new system that introduces AI controlled hunters into the world.
Once player-built bases begin to rise in technology, squads of hunters will now move into the world and setup camp.
The hunters will build up their own bases over time, presenting a rising threat to players trying to establish a base in the area. They are fiercely territorial and will attack any players that encroach on their territory. Their behavior will continue to evolve over the next few patches.
Multiplayer:
My hope is that this system will translate across both single-player and multiplayer. Hunter squads currently target specific bases based on how advanced their base technology is. This should should give some protection to new-spawns trying to get setup in the world. It should also provide greater gameplay depth for single-player and coop.
Release:
Recent updates have also included many bug fixes, optimizations and new items. Gameplay balancing is constantly being tweaked based on feedback from the current alpha testers (and those watching the game). I really appreciate all the feedback (postive and negative).
I'm working really hard towards an early access release on Steam, so please follow the project if you'd like to test out the game once it goes public.
Thanks,
ColdGames