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Update Details (April 23rd 2017) - Centralized Exterior Base Lights

Since the hunters began attacking player bases, night-time raids have led to some frustrating and underwhelming battles, where players were unable to see the hunters during the attack, and had to hide in their base, unable to fight back.

Craftable Floodlights:

Today’s update introduces craftable Floodlights to provide illumination for base exteriors. There are two types of floodlights; standard and mounted.

Mounted floodlights come mounted on a stand (useful for placing on decking), while standards can be attached directly to base walls.

Centralized Switches:

Players can also now craft Floodlight Switches. The switches can be placed anywhere in the base and provide a quick means to flip all base floodlights on and off. This can be particularly useful during surprise attacks.

The new craftable items can be found in the BCU crafting menu (let me know if the recipe balance seems off). Floodlights use more power than standard base lights, so make sure you have ample power and storage for when you need to use them.

As well as many other minor bug fixes, I’ve put some work into automating my release pipeline, making it much easier to roll-out releases. These changes will also prevent players having to agree to the Epic EULA after each patch (although this won’t take affect until the following patch). I’ve had to tweak the default control scheme again, so unfortunately some players may need to reset their controls after the update. There has been a lot of work behind the scenes this week, which doesn't reflect in the current update content, but is necessary to move the project forward. Please stay tuned for future updates and details.

As always, thanks to everyone that’s been supporting the project and giving feedback on the current state of the game. I read the forums everyday, so if there are issues you’re experiencing, please do share so I can work to resolve them.

Cheers