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Update details (11th Nov 2016)

It can be a real pain having to rely on loot-crates for a water source. Especially if you're trying to support plant beds and animal housings, as well as your nutritional needs.

Today's update includes the Wellhead; a new craftable item that aims to provide a renewable water-source for players at their base.

The Wellhead is a powered item that can be crafted at the BCU. Once placed in the perimeter of a base, players must first drill down into the ground until a natural spring is exposed to extract water from. Additional power is required to extract the water.

Power efficiency and extraction speed can both be upgraded. I plan to add additional upgrades to tap into extra resources underground (such as oil). Currently the extracted water comes in water bottles. This is simply placeholder until more appropriate water vessels are added. Please let me know if the balancing is off, in terms of power requirements, etc.

Fixes for many other small bugs and exploits are also included in the update. Including:
* Fixed issue where players could despawn ore nodes by interacting with them.
* Restricted weapons being upgraded beyond the 4 tiers per upgrade type (sorry if you had a lvl 10 shotty).

I'm still focused on addressing the crashing that players have been reporting (in particular when pickiung up logs). If you experience a crash while picking up logs/fibers/etc after the patch, I'd appreciate you emailing the log file to [email protected]. The log file is located:

...\steamapps\common\Subsistence\UDKGame\Logs\Launch.log

My next focus will be on the Hunters. They are still a very new addition to the game, and much work is needed to add balance and depth to their presence in the world. I hope to make raiding their bases more fun and rewarding, and ultimately put player bases under threat.

Thanks to everyone that's been posting feedback and suggestions in the forum. I've been trying to read it all, and it's been a huge help in tracking down issues in the current build. There is still a long way to go, but I'm excited for the future of the project.

Cheers