If there was a significant problem with fleet-management game Gratuitous Space Battles, it was that it was almost too gratuitous. There were a lot of space battles, with nothing to link or contextualise them. To fix this black hole in the space-time of his creation, Cliff “Positech” Harris has been constructing some DLC, a “massively single-player” non-linear campaign, which is now nearing completion. I had a quick chat with him about this development, which you can read below.
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