Hello Community!
Chapter 6 -- "Life\Death" has just released, and is the largest chapter so far.
It comes in at about 20,000 words and has lots of content.
14 Achievements were added into the game for this new chapter.
It has some of the largest events and revelations in the plot so far.
So please be mindful of spoilers when discussing with others.
There is a designated topic on the forums to discuss the new chapter.
But new features have been implemented as well.
Including an overhaul of the previous 5 chapters.
Details are as follows for Patch 17:
- A distinctive sound effect will play each time a True Ending Flag is attained. This will help people keep track of how many they have if they are paying close attention to the game as they play.
- The alternate portraits of every character have been implemented, and will be highlighted in a CG as they make their entrance into the story and meet the protagonist for the first time.
- Every single choice has been reworded, making it seem more like an active dialogue choice instead of a passive action choice. This will help immersion into the shoes of the protagonist.
- Feedback will appear upon making your choices, and can manifest itself in many possible ways.
- A warning will be given if you are about to make a choice that will change the flow of the story.
- You will be given brief insight into how the characters feel about the way you are treating them. This -- along with the True Ending Flag audio cue will allow players to steer their playthrough in the direction they want without seeking too much external guidance.
Thanks so much for all your support!
I worked extremely hard on this latest chapter.
I hope that you are all able to enjoy it.
And the retroactive overhauls ensure that the game is an even greater experience for those who are playing for the first time! So this dual release is a win/win scenario. :)
Kyle "Klace" Lambert
Tall Tail Studios
Project Lead and Head Writer