Hey Community!
I've been hard at work on Chapter Six!
But I have been working on lots of other changes as well.
Here is a preview video showing off Patch 17:
https://www.youtube.com/watch?v=FU5NNyTtFsA
Here are some Pre-Patch notes to explain upcoming changes:
- A distinctive sound effect will play each time a True Ending Flag is attained. This will help people keep track of how many they have if they are paying close attention to the game as they play.
- The alternate portraits of every character have been implemented, and will be highlighted in a CG as they make their entrance into the story and meet the protagonist for the first time.
- Every single choice has been reworded, making it seem more like an active dialogue choice instead of a passive action choice. This will help immersion into the shoes of the protagonist.
- Feedback will appear upon making your choices, and can manifest itself in many possible ways.
- A warning will be given if you are about to make a choice that will change the flow of the story.
- You will be given brief insight into how the characters feel about the way you are treating them. This -- along with the True Ending Flag audio cue will allow players to steer their playthrough in the direction they want without seeking too much external guidance.
These are simply quality of life changes that increase the polish on the game. I've been hard at work on this and on Chapter Six, which will be coming later this June 2016!
Kyle "Klace" Lambert
Tall Tail Studios
Project Lead and Head Writer