A few changes in the current press build of FMF.
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The game should update automatically the next time you start, but if you
verify your local files, it'll force a patch update.
If there are any issues, please contact us at [email protected]
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TL;DR - A little easier, and a little more forgiving.
BUGS:
- World 5 boss should no longer spawn health packs in unreachable areas.
- Hexxers and all variants. Bug fix with dynamic hex channeling. They'll now channel appropriate lengths, instead of cursing player near instantly.
- Attempt #12 at fixing audio corruption bug. IF you still get this bug, please send us a message, it'll help us immensely in locking it down.
- Tank bug fix with shield dash not hitting airborne or downed enemies in her final frames.
- Tank bug fix to Punt attack not being able to hit airborne enemies.
- When entering equipment shop in single player, both classes now get the CD reset.
- Fix to shield rotations not triggering properly in certain scenarios.
- Dummies no longer give mastery
- S***** that are summoned are no longer always visible.
- In game baked trailer handle fix.
- Fix to rare scenario of Shieldknights shields staying up in MP sessions.
BALANCE TWEAKS:
- Enemies now deal reduced damage if playing single player.
- All damage scaling reduced for 2-4 players (but still higher then single player).
- "Parks and Wreck" trap sequence a touch easier.
- Gluttony stage boss spawn tweak to make it a touch easier.
- "Break and Entering" path made a touch 'clearer'
- Economy tweak: Roughly 6-8% more gold when replaying completed zones (but still less over a first run).
- Artillerist_MB now fires only horizontal lines instead of crosses
- Story mode is easier.
CLASS TWEAKS:
HEALTH:
Revive Auto bar
-auto revive is now 25% faster (30s to 24s)
-Idle regen trigger 7.5% faster (10s to 9.25s)
ENGINEER:
- Turret skill cooldown 13.5s down to 12.5s
FIGHTER:
- Spin skill CD from 20s down to 17.5s
- Jump skill from 5s down to 4.5s
SNIPER:
- Empower skill from 20s down to 17.5s
- Grapnel from 4s down to 3.5s
- Perseverance raised from 1.425 mod to 1.6 mod (to accomodate change)
TANK:
- Shout CD from 12s to 11s
- Dash CD from 8s to 7.25s
- Shield 100% regen from 20s to 16.5s
- Shield Passive regen delay from 3.25s to 3s.
- Tank "punt" equipment buff, even shorter cooldown.