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Emily Wants to Play update

Hello to everyone reading this,

I am prepping the game for a VR update and possibly something new to keep you guys busy, while I work full time on the sequel. In this update, I optimized a lot and added a few subtleties. I am trying to get Emily Wants to Play to run smoothly on more computers. Also, you can now use a usb controller to run around in the house.

Update includes:

For Windows and Mac:

  • Upgraded the whole game to Unreal Engine 4.11.2
  • USB Controllers now work on menus and all gameplay
  • Lowered default graphic settings to lessen crashes on lesser computers
  • Game down in size under 1 gigabyte, same quality
  • Subtle particle effects added
  • Added a few other subtle effects
  • Chester misbehaves less in this update, but he is still fast and mean :)
  • Emily roams around the basement sometimes
  • Made something (that no one ever found) a little more noticeable
  • Requires 1GB less video ram, but more is always better
  • Game should handle saving fullscreen and windowed mode options correctly
  • You can easily read all notes in the game, even in the dark!
  • Tons of optimizations, textures, lighting, etc…

Windows Only:

  • On new install, option to choose quality before game starts
  • Flashlight beam a little different

Macs only:

  • Lowered the frame rate some to make the gameplay smoother
  • Slowed down the speed of looking around (less MLG!)

I think that is everything, I don't keep up with my changes very well.

Thanks again to all of the great Emily Wants to Play fans out there. You guys are great! I watch the Let's Plays on YouTube. I read the comments here and there and everywhere. Plus, I check out what you guys are saying on social media. It has been very positive and I am glad that so many of you have enjoyed playing and watching people play Emily Wants to Play!

-Shawn