Hello to everyone reading this,
I am prepping the game for a VR update and possibly something new to keep you guys busy, while I work full time on the sequel. In this update, I optimized a lot and added a few subtleties. I am trying to get Emily Wants to Play to run smoothly on more computers. Also, you can now use a usb controller to run around in the house.
Update includes:
For Windows and Mac:
- Upgraded the whole game to Unreal Engine 4.11.2
- USB Controllers now work on menus and all gameplay
- Lowered default graphic settings to lessen crashes on lesser computers
- Game down in size under 1 gigabyte, same quality
- Subtle particle effects added
- Added a few other subtle effects
- Chester misbehaves less in this update, but he is still fast and mean :)
- Emily roams around the basement sometimes
- Made something (that no one ever found) a little more noticeable
- Requires 1GB less video ram, but more is always better
- Game should handle saving fullscreen and windowed mode options correctly
- You can easily read all notes in the game, even in the dark!
- Tons of optimizations, textures, lighting, etc…
Windows Only:
- On new install, option to choose quality before game starts
- Flashlight beam a little different
Macs only:
- Lowered the frame rate some to make the gameplay smoother
- Slowed down the speed of looking around (less MLG!)
I think that is everything, I don't keep up with my changes very well.
Thanks again to all of the great Emily Wants to Play fans out there. You guys are great! I watch the Let's Plays on YouTube. I read the comments here and there and everywhere. Plus, I check out what you guys are saying on social media. It has been very positive and I am glad that so many of you have enjoyed playing and watching people play Emily Wants to Play!
-Shawn