We have just pushed 4.1 which tweaks some AI difficulty and fixes some bugs, for more details check the release notes below.
Also, if you haven't seen it yet, yesterday's devblog discusses some big changes for Alpha 5, including the shift in focus towards an in-game ship editor. For more details, visit the blog post.
Release Notes
Ver: Alpha 4.1.3181 (Steam Build 1234919)
- AI pirate attacks (in non pirate regions) should be less frequent, with less ships in lower level regions. Both pirates and trade ships should see a more sporadic frequency in how often they appear when the previous spawn is killed or leaves a region.
- AI beam weapons now do slightly less damage than previously, scales approximately to region level
- Torpedoes should no longer explode on warp bubbles
- Ship splitting should no longer result in "warp in" sound effect
- Lasers should now able to hit torpedoes again
- Discovery timestamps now appropriately account for timezones.
- Changed external IP detection process. Should be consistently faster now when creating a multiplayer game.
- Fixed "speed" entry for weapon comparison tooltips
- "/clear" should work again with chat
- Repair Kits should properly stack to 50 again