Hello folks!
As background development continues into Vehicle Simulator and related things, here's patch 2.6.3, previously released on the game's website for testing, now stable enough for a wide steam release.
Also, you can now play the game while Steam's in offline mode, for all your offline gaming needs.
Changes for version 2.6.3
- Hiding instruments of type HUD when screen HUD is on, allows clearer view.
- Hidden instruments and dialogs are not updated, allowing better frame rates.
- Enabled eject pilot to be in vehicle\pilots directory.
- Exponential control for fast planes improved.
- Improved effects for bump maps and use of standard normal maps.
- All five flame tags falmel,r,u,d,m can be used for multi engine accrding to positions.
- Fixed a bug which cased objects to disappear when close to enge of screen.
- Working yoke and using new tags yaokel, yoker, yokepl, yokepr.
- Updated light panel for planes and boats.
- Added three instrument switches cab_lights, nav_lights, anc_lights.
- Rolling wheels in gear animation, using wheel1..8 tags, wheels must be centered around their axis.
- Auto pilot behavior fixed for any frame rate, fixed instability caused shaking at low frame rates.
- Fixed bug in vehicle collisions, allowing better pushing and collision between boats.
- Updated mesh optimization making better frame rates.