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v1.7.0.3 Released

After a good amount of testing, v1.7 is now being released to the main branch. It introduces craftable tools into the game and an overhaul of the crafting menu! Previously, weapons and armor had their own crafting menus... they're now combined into just one menu that also includes the new tools for speeding up harvesting. In order to make this work, we had to introduce a new option into the crafting menu: Type. When selecting it, you'll see a list of everything equippable to craft (Armors, Axes, Hammers, Pickaxes, Pitchforks, Shovels and Swords). Since the weapon and armor menus have been merged, accessing the "Advanced Crafting" menu is now only at the Blacksmith (the Armory crafting menu has been removed).

Nearly every action in the game is now dependent on the tools you have crafted. It's not necessary to have them equipped in order to get their benefits for faster harvesting... they just have to be somewhere in the inventory. Shovels, however, will still need to be equipped in order to modify the land.

Here's a quick recap of other little things that were fixed:
- Fixed a bug with removing buildings not resetting the jobs
- Fixed a bug with weapon status effects not saving/loading
- Fixed all items in inventory displaying in the combat menu
- Fixed the Torch not being usable while in the dungeon