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v1.8.8.7 Patch

Changes and Fixes:
- Fixed a bug where being in the middle of an action and having it interrupted by a wolf attack does not fully cancel the action
- Fixed a bug where changing equipment could cause more than one thing to be considered 'equipped' when there's more than one of it with the same name
- Made the weapons/armor equipped by other characters not display in the currently opened inventory... so if you're changing the weapon of a villager, no other villager's weapon (or the player's weapon) will be displayed
- Fixed a bug with being able to place Torch decorations when there are no torches stored in the village inventory
- Made crafting a Torch automatically store it in the village inventory
- Decreased the rate at which NPCs 'wander' to make it a little easier to interact with villagers and the Mentor
- Fixed a bug with decorations not getting built
- Fixed a bug with the Torch highlight preview displaying when going to craft a Torch (it's only supposed to display when going to place one as a 'decoration')
- Added a cap of Max Population * 2 to the amount of items that can be passively generated in the village inventory by jobs (this doesn't affect manually transferring items)
- Changed the order in which the village events happen each in-game hour, so that now: 1) Villagers eat the food, 2) Resources get replenished by jobs, 3) Chance of getting new villagers is calculated, 4) Villagers (if any) get recruited
- Cut the resource costs of all the armor by half
- Reduced the cost of Leather to 2 Fur