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Gigachess v1.10 Update | Autosaves + Performance Grades!

New to v1.10 are quickloading, autosaving, performance grades and more! :)

GIGACHESS V1.10 CHANGELOG

  • An autosave separate from manual quicksaves introduced, this updates every turn allowing you to replay the previous turn (check out the new button above the current 'Save' button near the bottom right of the screen)
  • A quickload button has been added to the title menu, allowing you to jump instantly into your last Endless quicksave without having to build a party, start a game and then load
  • At the end of an Endless game, it is now possible to instantly load an autosave or quicksave
  • Letter graded performance is now delivered at the end of an Endless game, calculated from your hit efficiency and a number of other factors
  • A 2-page 'Help' has been added that offers a quick summary of gameplay basics, accessible via the new '?' button added to the drop-down menu
  • A 'Replay Stage' button has been added when a Tutorial stage ends in victory
  • Cost of Queen-ups has been dropped to 4 SP (previously 5 SP)
  • Muting music now saves, meaning that music will stay muted from session to session
  • Board tilesets are no longer randomized on start-up, instead defaulting to Tileset B (black & white) on first play and saving your last selection
  • Default audio volume at first play is now slightly quieter (~75% max)
  • A bug where King-down curses on hero pieces weren't being cleared with Endless game reset fixed
  • A bug where using click-undo on a hero piece that had been on the receiving end of a Shieldguard could scramble the Shieldguard count fixed
  • A bug where quickly restarting a Puzzle Attack stage while Pawns are in their movement phase could mess up the starting positions of Pawns fixed
  • A bug where Pawns were able to spawn in the turn that a quicksave was loaded fixed
  • A bug where using click-undo on a moved hero piece would create a positioning conflict with a recently placed Blockade, Trapmine or resurrected hero piece fixed
  • A massive memory leak possible at the end of an Endless game fixed

Autosaving will hopefully make the game less intimidating, allowing players to jump back a turn and fix a mistake or try something different. The only penalty to using/abusing the autosave feature is an impact on the newly-introduced performance grading, with each autosave load subtracting a small chunk from the score.

Speaking of which, performance grading! I've wanted to add a detailed breakdown of player performance for ages and some very thoughtful input shared on the community forums helped motivate me to do it. This is something I plan to expand on and rebalance quite a bit, but for now the game will assign you a letter grade (D, C, B, A or S) based mainly on your efficiency, skill and longevity. Some additional achievements will almost certainly be made to offer a little extra encouragement here :)

Looking ahead, there's a whole new puzzle mode in the works, a riff on the classic Knight's Tour where the goal is to touch every square of the board. Currently, 32 stages are designed and ready to go but there's a lot of work and testing yet to do. This new mode will be making an appearance in the next big update (although there is a super secret way to access these stages now ^^).

Here's a look at this mode in action, please pardon the lossy grossness of the GIF!

As always, your bug reports and feedback on the community forums are a huge help! Thanks for playing Gigachess <3 http://steamcommunity.com/app/415910/discussions