Developer postOriginal post (opens in a new tab)

Gigachess v1.12 Update | Hero piece Hyper states

Brand new to v1.12 are upgrades for Knights, Rooks & Bishops that extend their movesets in exciting ways! :)

GIGACHESS V1.12 CHANGELOG

  • Hyper states in Endless mode added, these activate for a hero piece after a sufficient number of hits against enemy Pawns are scored and offer the hero piece an expanded attack range for as long as Hyper is maintained (more info below!)
  • Display controls have been modified to allow free resizing of the game window beyond the fixed resolutions available
  • Hover highlights on clickable hero pieces no longer appear when holding a piece
  • Hover highlights now appear over clickable hero pieces on the party builder screen of Endless mode
  • Minor volume adjustments made to a number of sound effects
  • A bug where non-offensive positioning conflicts between hero pieces and Pawns could incorrectly update the Pawn's position in memory fixed
  • A bug where a power-up purchased with the SP from an All-Strike awarded that turn would remain in play even after Undo was used fixed

Added later via quiet patch:

  • A bug preventing the proper drawing of the particle effects trailing after moving Pawns fixed
  • A bug where clicking through the cancel button of the autosave and quicksave loading prompt could move a piece with its movement grid open fixed
  • Possible edge-of-screen cutoff when displaying tooltips fixed
  • Unmoved hero pieces with only 1 turn left on a Queen-up now flash
  • A bug where Trapmines hitting 3 Pawns simultaneously could award 4 hits fixed
  • A bug where auto-tooltips could get stuck permanently displayed fixed
  • Issues affecting the counting of Queen-up turns left when forcing the next wavespawn via an All-Clear! fixed
  • A bug where 2nd wave Pawns (cyan palette) could overtake 1st wave Pawns (magenta palette) when blocked in certain situations fixed
  • Campaign tooltips for Queen-up turns remaining and Cursed! status now display during Puzzle Attack and Tutorial modes
  • When selecting hero pieces at the party builder screen of Endless mode, pieces now appear as greyscale until the party size is reached to reflect their unclickable state
  • A bug where attempting to load a save at the end of an Endless game using the gamepad would seriously glitch the game fixed

The new Hyper states available in Endless mode have been in the works for quite awhile! The original plan was to offer an extended moveset exclusively for Knights (available as an unlockable), but the more I thought about this the more it felt that offering a suitable upgrade for all hero pieces would be way more fun :D

Hyper's extended movesets not only open up new attack strategies but also add a strong incentive towards planning ahead. Since it takes a certain amount of effort to maintain the Hyper state once it's activated, ensuring that the Hyper hero piece always has viable Pawns in range to keep refreshed with is paramount. The number of hits required for a hero piece to go Hyper depends on the difficulty (10 hits on Easy, 12 hits on Medium, 14 hits on Expert and 16 hits on Master).

To go along with this, Cursed Pawns have been made way more threatening! A hero piece getting cursed resets its Hyper buildup to zero or otherwise breaks its Hyper instantly. Ordinarily, the Hyper state breaks if the hero piece goes 2 turns in a row without a hit but a Queen-up can be used on a hero piece to prolong its Hyper state for the duration of the Queen-up in lieu of capturing Pawns. A hero piece will begin flashing at double speed the turn before its Hyper breaks.

Right-click on a hero piece to see how many hits remain to go Hyper! :)

As always, your bug reports and feedback on the community forums are a huge help! Thanks for playing Gigachess <3 http://steamcommunity.com/app/415910/discussions