New to v1.11 are an Easy mode in Puzzle Attack, better Puzzle Attack performance recognition, expanded hints and lots more! :)
GIGACHESS V1.11 CHANGELOG
- Puzzle Attack mode can now be toggled between Easy + Pro modes on the level selector, with Easy offering 2 lives, more readily available power-ups and bonus SP compared to playing on Pro (a.k.a the original setup)
- Curses have been selectively added to many Puzzle Attack stages and the full set of 48 stages has been worked through and gently rebalanced
- Clearing a Puzzle Attack stage within its par value now awards stronger positive feedback with a big announcement that recognizes a Par, Birdie (Par -1) or Eagle (Par -2) clear, as well as granting a corresponding medal for that stage on the level selection screen
- Performance evaluation in Endless mode now offers a 2-page summary of the run's selected stats including undo count and average seconds per turn
- Hints in Puzzle Attack and Tutorial modes now display 2 suggested moves towards a possible solution and feature a much more attention getting message upon unlock
- The subtle screen shake present in Endless mode when Pawns slip past the board's bottom added to Puzzle Attack and Tutorial modes
- Shieldguards are now possible in Puzzle Attack mode
- A Queen-up and King-down palette variation has been added for the trail effects when dragging pieces around the board
- The highlight when mousing over unmoved hero pieces now also applies to moved pieces to help indicate the presence of click-undo
- When the grids for Blockades, Trapmines and Resurrects are up, a highlight is now applied to the currently moused-over tile
- An "error" sound effect now plays when attempting to place Trapmines and Blockades on occupied tiles or when a maximum number of placements is reached
- A bug where using click-undo after restarting a Puzzle Attack stage could fail to restore captured Pawns to the board fixed
- A bug where the Curse wisp's animation could freeze when spawning on certain Pawns fixed
- A bug where loading an autosave in the turn following a hero piece's resurrection could permanently remove that piece from play fixed
- A bug where SP values could get scrambled when loading an autosave fixed
Added later via quiet patch:
- The "Return to Main Menu" button on the exit prompt now switches to "Reset Game" while on the main menu
- A small memory leak occurring with Puzzle Attack + Tutorial stage reset fixed
- A bug where the smoke explosion effects on the HUD counters wouldn't spawn in the first turn of a loaded autosave or quicksave fixed
- A bug where Trapmines could remain on the board for the rest of the enemy movement phase after detonating fixed
- A bug where disabling the auto turn advance to spend the SP gained from an All-Strike! in the turn it's earned could bug the SP value upon click-undo fixed
- A bug where the auto-wavespawn from achieving an All-Clear! in Endless mode would shorten the time to the next wavespawn by 1 turn fixed
- A bug on the in-game leaderboards where displayed scores were being transposed 1 position on page 2 fixed
Puzzle Attack mode got a lot of love in this update, the introduction of "easy" variations for each stage's power-ups combined with relaxed win conditions and extended hints should hopefully make these puzzles more welcoming! Also, the addition of Cursed Pawns and rebalancing tweaks made to many of the stages change up the solutions possible, there might be a bit of fun in revisiting something you've previously cleared :)
As always, your bug reports and feedback on the community forums are a huge help! Thanks for playing Gigachess <3 http://steamcommunity.com/app/415910/discussions