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Gigachess v1.07 Update | Happy Halloween!

A Halloween rehaul featuring an army of jack-o'-lanterns, an expanded tutorial and tons of tweaks move Gigachess ahead a version :)

GIGACHESS V1.07 CHANGELOG

  • A Halloween-themed skin is now available that transforms enemy Pawns into pumpkins & jack-o'-lanterns, offers a special tileset for the game board and makes lots of other changes to transitions, effects, decoration and sounds (switch between skins by clicking the new 'Skin' button added to the drop-down menu, 2nd from the bottom, or by using the keyboard shortcut 'S')
  • A moody new music track has been added (Song D) that plays by default in Endless mode when the Halloween skin is active
  • 3 stages have been added to Lesson 3 of the Tutorial that cover advanced use of Blockades, Trapmines and the Shieldguard mechanic
  • The 'Rank' & 'Hits' headers on the in-game leaderboards now switch over to 'Rang' and 'Coups' respectively when playing en francais
  • Hero pieces being click-dragged around the board now leave a particle trail, this was previously only generated when the piece was initially teleporting towards the cursor
  • The 'Hint' button to the right of the game board during Puzzle Attack and Tutorial modes now features a bright flash when the hint for the stage has been unlocked by 3 successive defeats
  • The turn advance button at the bottom of the board now begins pulsing if extended thinking time is taken during a turn
  • At launch, the game will now boot up to whatever display option was last used rather than defaulting to full screen
  • Windowed resolutions larger than the primary display are now removed from the available display options
  • Improvements to audio asset loading mean the game now consumes about 15% less memory while running
  • While playing with the Classic game skin, the board tiles now randomize between sets A-D at launch
  • The sound effect when starting an Endless game is now much more dramatic
  • A bug where using click-undo on a hero piece involved in a Shieldguard that turn could mess up Viper Pawn states fixed
  • A bug where using click-undo on a freshly resurrected hero piece permanently removed that piece from play fixed
  • A bug where quickly clicking between unmoved hero pieces on the board could get the most recently unselected piece stuck partially transparent fixed
  • The official Steam Controller configuration has been updated to be fully ambidextrous, primary game controls are now mirrored between the left & right shoulders, triggers and grips for accessible one-handed play

Added later via quiet patch:

  • A bug where hits delivered by the 2nd Knight in any party weren't being counted towards the 250 & 1,000 stat-based achievements fixed
  • Achieving an 'All Clear!' in Endless mode now resets all surviving hero pieces to the starting line-up and triggers the next wavespawn of Pawns

Here's hoping you have some fun with the new Halloween theme! The visual update and additional music make the game a little bit special for the season, and personally, gotta say I prefer the pumpkin'd Pawns over the classic variety. Please do share your impressions, there's no reason I couldn't make additional game themes like this. Happy Halloween! :D

As always, your bug reports and feedback on the community forums are a huge help! Thanks for playing Gigachess <3 http://steamcommunity.com/app/415910/discussions