Some nice improvements to Knight's Dungeon and a bunch of little fixes move Gigachess ahead a version! :)
GIGACHESS V1.14 CHANGELOG
- In Knight's Dungeon, a Knight with no available moves now gets greyed out and passed over by the turn checker, speeding things up in any 2-Knight stage where one Knight is unable to move
- A 'warn' sound effect now plays when attempting to click on an immovable Knight in Knight's Dungeon
- New sound effects have been added when using the step forward / step backward buttons during a Knight's Dungeon stage
- Placing a Knight on a Rook or Bishop shapeshift tile in Knight's Dungeon now plays a sound effect
- The HUD has been rearranged during Knight's Dungeon mode, removing the unused 'Hits' counter and repositioning the 'Squares', 'Turn' and 'SP' counters to fill the space accordingly
- When hero pieces get captured, the brightly coloured flash of the water around the board now lasts a little longer
- The announcement text at the start of an Endless game now features the party size & difficulty selected
- A bug in Knight's Dungeon where the move box (seen when hovering the cursor over an available square) could get stuck on the last square fixed
- A bug where the Victory! + Defeat! screen flashes were layering below the icons in the HUD fixed
- A bug where the skinny counters in the HUD, seen when the numbers being displayed grow past the triple digits, would remain visible after restarting an Endless game fixed
- A bug where the 'Hint Unlocked' announcement had stopped appearing in Puzzle Attack and Tutorial modes fixed
- A bug where the title theme could continue playing under Song A when using the Quickload button from the main menu fixed
Added later via quiet patch (10:04 AM 06/18/17):
- A bug where restarting an Endless game would improperly update the running total of hits for a given hero piece towards their 250 & 1000 hit achievements fixed
- The 'Pawnwarp Incoming' reminder text has been repositioned to appear at the bottom right of the screen, aligned with the bottom 2 rows of the board
- A bug where using click-undo on a piece immediately after restarting a Puzzle Attack stage could glitch that piece into being King-downed fixed
- The Easy + Pro hints for stage 27 of Puzzle Attack mode have been updated and the stage's par value has changed from 8 to 7
- A bug in Knight's Dungeon mode where the randomized start position on the 4th Bonus Tour could place the Knight outside the board fixed
- Hovering over the game mode buttons at the main menu now brings up a descriptive help panel offering a quick rundown of the mode
- The escape and quicksave load menus have been rearranged for clearer button separation
- Hints in Knight's Dungeon mode have been updated to include a Knight's starting location
- Hovering over the power-up icons on the HUD now provides some brightened-up feedback of the icon as long the player has enough SP for a purchase
- Stability when browsing the in-game leaderboards improved significantly
- A rare collision bug where a multi-Pawn attack on a hero piece could result in a 2nd wave Pawn (blue tinted) sharing the same square as a 1st wave Pawn (pink tinted) fixed
- A bug with Knight's Dungeon's new Knight disabler where click-undo wouldn't work in the turn where the Knight was moved to an immovable position fixed
- A bug in Knight's Dungeon where the exit prompt wouldn't appear at the Victory phase of a 2-Knight stage fixed
- A bug in Endless mode where a hero piece's Hyper state could activate after the piece had been captured fixed
- A bug on the Puzzle Attack level selector where the buttons for stages 39 & 40 would switch to roman numeral versions when deactivated fixed
- A bug in Tutorial mode where setting turn advance to permanent manual could prevent All-Strike SP bonuses from happening fixed
While observing some folks playtesting Knight's Dungeon, a common hiccup was the player would run out of moves for one of their Knights in a 2-Knight stage and get confused as to why the turn was still waiting for that Knight and not advancing automatically. It took more tinkering than I'd like to admit, but the turn checking logic will now skip over an immovable Knight! This Knight disabler mechanic will hopefully smooth out the experience :)
v1.15 will include improvements to Endless mode's performance grading, rebindable gamepad controls, plus a number of other tweaks, polish and fixes as needed. Something I'm planning to experiment with for a near future update is adding into Puzzle Attack mode the step forward / step back time travel that's in Knight's Dungeon. The quick stage reset that's in there now is alright, but having the freedom to travel back and forth through turns would really help make Puzzle Attack friendlier and more welcoming, I think!
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