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Gigachess v1.14.1 Update | Border darkening control

Special screen darkening controls and a round of polish + fixes step Gigachess ahead a micro-version! :)

GIGACHESS V1.14.1 CHANGELOG

  • The dungeon border surrounding the game board can now be darkened or lightened by using either the scroll wheel on your mouse or buttons 7 & 8 on a gamepad (often found in the classic start/select position), this overrides the scripted lighting changes that occur when entering a game mode or returning to a puzzle mode's level selector
  • The header text on the main menu panel and on the Endless mode party builder has been improved, now being larger and more header-like
  • The sharp corners on all menu panes have been rounded off
  • The party size help panel at the Endless mode party builder now vanishes when the dropdown menu is open, as to prevent text readability issues caused by the layering of UI elements
  • A bug where the help panels at the Endless mode party builder could get glitched and disappear fixed
  • A bug where the floating Shieldguard meter could get stuck on the Puzzle Attack mode level selector fixed
  • A bug where using a gamepad during a Knight's Dungeon solo stage would refuse to let the turn advance when no moves were available for that Knight fixed
  • A memory leak and cursor repositioning bug possible when exiting certain Knight's Dungeon stages fixed

Added later via quiet patch (10:48 AM June 29th, 2017)

  • A keyboard shortcut that toggles the custom mouse cursor on and off added, tap the 'M' key at any time to switch to your OS's cursor
  • Keyboard shortcuts for exiting the game have been tweaked, hitting 'ESC' while the escape menu is up now returns to the game and hitting 'Q' now closes the application (the instruction text on the escape menu reflects this change)
  • A bug where quickly restarting an Endless game while the wavespawn event for 2nd wave Pawns (cyan tinted) was in progress could spawn a double-wave in the 1st turn fixed
  • A bug where the Knight's Tour help panel that appears on first play would layer above the escape menu fixed

Scroll wheel control over the brightness level of the screen border is such an easy and simple thing to introduce that I'm embarrassed it's taken so long for it to occur to me! This will hopefully make it easier for people to focus if they found the dungeon border art distracting. The blackout leaves all clickable elements plainly visible, apart from the hidden brick that activates the title theme during gameplay ;)

Something really neat that's in the works but not quite ready to be unveiled is a dynamic/cycling difficulty option for Endless mode! With this, the difficulty will keep ticking up higher as you reach target scores, and then reset back to Novice only to start over again with a fresh target. This will probably be presented like an optional toggle/mutator like Hardcore, meaning it'll stack with whatever regular difficulty is chosen at the Endless mode party builder. In testing so far, it's proving to be pretty fun. There's a way to try this out right now, but it's secret! :D

If you've had some fun with the game and would like more people to play it,

Consider sparing a minute to write a short review for Gigachess <3

For Gigachess or any small indie, user reviews make a world of difference towards people finding the game more easily. Games only improve as more folks get to play them! :)

As always, your bug reports and feedback on the community forums are a huge help! Thanks for playing Gigachess, please do share whatever's on your mind <3 http://steamcommunity.com/app/415910/discussions