So after working on it for a couple weeks now, a Knight's Dungeon level editor is nearly complete and Steam Workshop integration is just about done! :)
The level editor is currently working quite nicely and gives full freedom to design a puzzle layout, set locations of Knights & shapeshift tiles, configure Par & SP values and then save the custom stage to an external file. Most of the work remaining to be done here has to do with making a proper interface for the editor controls and testing the heck out of it to make sure everything's tightened up.
While it's not yet available to the public, Gigachess's Steam Workshop is working nearly perfectly as of this morning! You'll be able to upload your custom Knight's Dungeon stages via a simple uploader tool or subscribe to custom stages from the Workshop and have them be ready to play on launch. There are a handful of things yet to sort out here but it's only a matter of time. At present, I've got about 25 new Knight's Dungeon stages waiting to be shared through the workshop which is a pretty alright start :D
I'm hoping to get the Knight's Dungeon level editor and Workshop ready to go live within a couple of weeks as part of the v1.15 update. There's going to be a lot of good stuff in this patch, including rebindable gamepad controls, separate music + SFX volume sliders and lots of polish :)
Thanks for playing Gigachess! <3