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Some Big Changes and Improvements!

Hey everyone!

Pretty exciting build update this week with some significant changes to the charge and deflection mechanics. This is a more experimental build than usual so we hope you'll reserve judgement until you've had some time to digest these changes and, as always, give us your feedback on our discord or subreddit!

Patch Notes:

  • NEW: We now support a wider (no pun intended) range of aspect ratios! Both 4:3 and 21:9 are supported! (EXPERIMENTAL)
  • NEW: Added in-game matchmaking region selection. We try to default to a reasonable region, but make sure to select the region nearest you when searching for games!
  • NEW: Added maximum ping filter when matchmaking. Selecting lower values should mean better connections, but may also result in longer matchmaking times!
  • NEW: In the Options menu, streamers can now select a delay for the chat bot. This is useful in preventing the bot from spoiling the outcome of matches.
  • NEW: Partially charged supers now grant the player extra time for a perfect throw.
  • IMPROVED: The charge meter material has been changed to clamp instead of blend between throw speed colors (pink/blue/white).
  • IMPROVED: If a host leaves a match mid-game, you will not matchmake back into them for a short while.
  • IMPROVED: Discs will no longer allow you to catch them after reaching the ground/endzone in high latency matches. The disc may still freeze while you catch up to the server, but this prevents false catches/throws.
  • IMPROVED: Fixed up physics collision in the map so that ragdolls respond better when colliding with the environment.
  • IMPROVED: Bumped up knockback force from the disc explosion when you're sliding/bonked.
  • TWEAKED: If your shield isn't fully powered, you can no longer charge supers off of deflections (landing point marker has been removed).
  • TWEAKED: Deflection distance has been pulled in a bit closer to the player.
  • TWEAKED: Slight buff to Stanton's weakest throw speed (white throw)
  • TWEAKED: Replaced "Bring it!" quick chat with "So greedy."
  • TWEAKED: Slight nerf to Makenna's fast (blue) throw speed
  • TWEAKED: Tiniest of nerfs to Makenna's lob
  • TWEAKED: Small buff to Gator's fast (blue) throw speed
  • TWEAKED: Small buff to Gator's slide speed
  • TWEAKED: Buffed Gator's lob
  • TWEAKED: Punched up disc emissive on standard disc
  • TWEAKED: Getting bonked now correctly takes into account the direction of the disc's velocity
  • TWEAKED: Fixed bug that could prevent players from catching the disc while charging up at a landing point.
  • TWEAKED: When a remote player disconnects from the host, the opposing team is now correctly given the win.
  • TWEAKED: Disc shadow no longer flickers
  • TWEAKED: In 2v2, your player will no longer be movement-assisted toward the disc's landing point if your partner is already charging up on it.
  • TWEAKED: Beam integration now completely tears down and reconnects between matches. Hopefully, this will resolve any issues with the integration failing to start.
  • TWEAKED: Fixed bug preventing footprints from appearing on the court.
  • TWEAKED: Party members now display the correct Tag.
  • TWEAKED: Players no longer continue running in place if the host disconnects.
  • TWEAKED: Players no longer continue shielding if the host disconnects.
  • TWEAKED: Stream integration should no longer turn on during training.
  • TWEAKED: Party clients now correctly travel back to the main menu with the party host after leaving a match.
  • TWEAKED: Party clients should now receive more regularly updates regarding the status of the party.