New Features
Islands now feature decorative assets, most notably, trees.
When a world timer is active, added sound effects and visible flash at 50%, 10% and the last 10 seconds of the world.
Added audio feedback when the player attempts to dash without enough stamina.
Added a corpse to coins, to help the player notice any breadcrumb trail, if they missed it by collecting the coins first.
Some fairies now start hidden, and appear when the player gets close enough.
Changed Features
Increased the number of fairies that spawn in a world, to allow for hidden fairies
Fairies are now rescued by proximity instead of interaction.
Knowledge fragments are now collected by proximity instead of touching them.
Fairy sprite textures have been cleaned up.
Fairy sprite is chosen differently, to guarantee more than just eyes and a body.
Minor tweaks to the prologue to improve the flow of the level and better teach the player about the keybinds and mechanics.
Minor tweaks to some islands to improve playability.
Brittle crystals no longer respawn.
Bugfixes
Fixed a bug where launch crystals can still be grabbed while they are not visible before respawning.
Fixed a bug where adding currency from the debug menu doesn't immediately enable items in the shop fi they are suddenly affordable.
Fixed a bug where the tooltip would sometimes hang off the right side of the screen when selecting a reward.
Fixed a bug where dialogue fairies would increment the number of rescued fairies based on the number of complete interactions before the animation finished.
Fixed a bug where checkpoints would sometimes respawn the player below the checkpoint, resulting in the player falling through a platform immediately on respawning.
Known Issues
Gameplay issue: the player is able to softlock themselves in specific scenarios that require stamina while outside the world boundary.
Gameplay bug: in some worlds, the player is killed before they've reached the bottom of the world (re-observed).
Stability bug: the game becomes unresponsive in the loading screen while world generation runs. The loading screen is not updated.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: Values on the world summary screen are visible by default the second time the player is shown the screen without exiting to the menu. This happens only when the player has mashed "A" through the summary screen the first time.
Visual bug: The character model jerks in certain animation cycles and some animations don't respect the hitboxes of tiles in the world.
Misc bug: Keyboard keybinds are activated on the Steamdeck when the touchscreen is used.
Misc bug: Neighbouring buttons in the shop aren't always in the intuitive direction using a joystick or arrow keys.
