New Features
The player can now change certain keybinds from the settings menu. The game will remember the player's choices.
February's hair is now animated.
Changed Features
The playtest version no longer grants large amounts of currency for the shop. The player can now grant themself currency from settings > debug settings.
Minor tweaks to some of February's animation cycles.
Camera shake on the dash is reduced.
The dash now hard resets the player's momentum. Momentum before the dash is no longer preserved.
Changed the default keybind for interact on a joypad controller.
Dialogue and notifications (including keybind hints) are now shown at the top of the screen.
Bugfixes
Fixed a gameplay bug where bonus stamina decays inside the aether boundary.
Fixed a gameplay bug where stamina doesn't regenerate when the player is looking around using the dedicated keybind.
Fixed a gameplay bug where the player can grab and then start dialogue while grabbing.
Fixed a gameplay bug where the player wouldn't be able to jump after blinking away from a standing on a jungle tile.
Fixed an audio bug where the some of the player's actions were missing sound effects.
Fixed a visual bug where the character model changed during a dash while standing still, resulting in deformed echo vfx.
Fixed a visual bug where the character model would undergo stretch and squash when the player hit a ceiling.
Fixed a visual bug where the character model would snap to the wrong pose when grabbing the top of an aether crystal.
Fixed a visual bug during the tutorial, when the keybind for looking around is shown, it incorrectly shows the wrong keybind (only on xbox controllers).
Fixed a visual bug where the camera would jump around when starting a level.
Fixed a visual bug where the game wouldn't start in fullscreen, if the setting was enabled.
Known Issues
Stability bug: the game becomes unresponsive in the loading screen while world generation runs. The loading screen is not updated.
Gameplay bug: Knowledge fragments collide with the player pushing them back.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: Values on the world summary screen are visible by default the second time the player is shown the screen without exiting to the menu. This happens only when the player has mashed "A" through the summary screen the first time.
Visual bug: The character model jerks in certain animation cycles and some animations don't respect the hitboxes of tiles in the world.
Misc bug: Keyboard keybinds are activated on the Steamdeck when the touchscreen is used.
