New Features
Brand new BGM and SFX.
Added a toggle for resetting the respawn point continuously for playtesting purposes. It is bound to F4.
Changed Features
Minor tweaks to tutorial and signposts to improve the flow of the level and teach the player about the keybinds and mechanics.
Bugfixes
Fixed a bug where the window would resize during the boot splash, cutting it off the edge of the screen if saved resolution settings were smaller than full HD.
Known Issues
Gameplay bug: navigating the shop menu using a joypad doesn't always focus the correct button based on the player's input.
Gameplay bug: jump input is lost if the player jumps slightly before landing.
Gameplay bug: an incorrect screen is shown after the world ends after failing a world at least twice in a row.
Gameplay bug: very rarely, the character continues grabbing even when the trigger is released.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
Visual bug: The placeholder 3d model for the character runs strangely over speed tiles.
Visual bug: The mouse doesn't reappear in screens where it should when switching from the joypad back to keyboard and mouse.
Visual bug: Keyboard keybinds are shown on the steamdeck in the tutorial when the touchscreen is used to dismiss dialogue.
