New Features
The world generation algorithm is now seeded.
Resuming a saved game will show the same options to the player in the shop and world if the same selection is made.
Added a player feedback/bug report form from the pause menu.
Added a placeholder animation for the player, which can be toggled with F3/Left Bumper.
Changed Features
Minor tweaks to tutorial and signposts to improve the flow of the level and teach the player about the keybinds and mechanics.
Increased the range where coins are magnetized around the player's feet.
Added a keybind for the debug HUD on controller (Left Trigger).
Bugfixes
Fixed a bug where the player could be killed before crossing the bottom world boundary.
Fixed a bug where the upgrade screen is skipped when the player resumes the game from a save.
Fixed a bug where the world name in the summary screen wasn't updated.
Fixed a bug where the dash indicator was resetting after releasing a garb on sand or jungle tiles.
Known Issues
Gameplay bug: the world generation sometimes fails, resulting in a world that is empty after the position where it failed.
Gameplay bug: navigate the shop menu using a joypad doesn't always focus the correct button based on the player's input.
Gameplay bug: jump input is lost if the player jumps slightly before landing.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
