New Features
Added a keybind for controller in menus to go back to the parent menu.
Changed Features
Added animations to main menu buttons and to the world recap screen.
Increased default world height, so the player is less likely to go out-of-bounds in the first few worlds.
Changes to user input for performing blinks on aether crystals.
Minor changes to dialogue text in the tutorial .
Bugfix: fixed a bug where the player would be offered a reward for failing the level. Accessing the shop after failing is intentional.
Bugfix: fixed a bug where aether crystals didn't revert back to their original colour after blinking to a different one.
Bugfix: fixed a bug where the player was unable to blink to the right if it was the first blink of a combo.
Bugfix: fixed a bug where foreground particles would render on top of dialogue popups in the tutorial.
Bugfix: fixed a bug where world generation would sometimes terminate early, leaving the world completely empty after that point.
Known Issues
Gameplay bug: Sometimes when February runs out of stamina while grabbing the floor, she will not be able to dash until she either dies or reads a sign.
Visual bug: more/less of the world is visible at higher/lower selected resolutions in the settings menu.
Visual bug: HUD doesn't resize correctly when the resolution changes, resulting in text that is too big or too small.
