Hello everyone!
We've rolled out a new patch, which includes new missions, many card and bug fixes, as well as a big chunk of balance changes -- please see the details below. As always, thank you all for your continued support and for playing Star Crusade! :)
Changes:
- added many, many new missions! (*first to post on the forums about each new completed mission gets a special bonus from me*)
- lots of updates to card text (please keep sending those bug reports and feedback/suggestions!)
Fixes:
- Photonic Pylons no longer deploys with a phantom, non-working shield
- Mutating enemy Shan'Ti commander no longer gives that commander +2 attack on their turn
- EMP Blast can now be played on friendly units
- Disrupt Communications no longer works on weapons
- Mutagenic Growth now destroys friendly aberration at the beginning of your next turn, and not at the end of current turn
- Adrenal Overload and Entropic Organism now lower a unit's current and maximum health
- Baseline Menial can't transform into itself
- Espionage, played on an enemy unit, will now correctly draw the tactic owner's cards
Balance changes:
- Adrenal Overload: gives a unit +4/-1 (down from +4/-2) and costs 2 supply (up from 1).
- Advanced Fabrication: supply cost is now 3 (up from 2).
- Arms Merchant: supply cost is now 5 (up from 4).
- Battle Tactician: supply cost is now 2 (down from 3); attack is now 2 (down from 3).
- Carapace Armor: supply cost is now 3 (up from 2).
- Chimera: attack is now 5 (down from 6).
- Combat Engineer: stats changed to 1/2 (from 0/4).
- Command Promotion: supply cost is now 1 (up from 0).
- Deflector Shield Operational: only activates from friendly unit being attacked (previously activated from any damage to friendly unit).
- Duskwind Guerrilas: stats changed to 2/2 (from 3/3).
- Eridani Patrol: now belongs to "general" type (was "support" type previously).
- Espionage: supply cost is now 2 (up from 1).
- Fen-Fire: now belongs to "general" type (was "support" type previously).
- Financier: supply cost is now 5 (down from 6).
- Gargoyle Bomber: now belongs to "general" type (was "support" type previously).
- Infected Militia: now belongs to "aberration" type (was "general" type previously).
- Lieutenant: supply cost is now 6 (up from 5), stats changed to 5/4 (from 5/5).
- Mobile Base Ship: supply cost is now 4 (down from 5), health changed to 4 (from 5).
- Mutagenic Growth: now adds 5 attack to target aberration (used to double attack).
- Nightmarish Visage: now lowers attacking unit's attack by 5 (up from 4).
- Nyx Hound: health is now 1 (down from 2).
- Oculus: health is now 4 (down from 5).
- Ordinance Specialist: health is now 1 (down from 2).
- Precognition: supply cost is now 2 (down from 3).
- Pulse Barrage: supply cost is now 4 (up from 3).
- Pulse Rifles: supply cost is now 4 (up from 3).
- Raging Tide: supply cost is now 7 (up from 6).
- Recycling Vats: supply cost is now 4 (up from 3).
- Reinforce: supply cost is now 3 (up from 2).
- Rocket Batteries: supply cost is now 2 (up from 1).
- Saturate Fire: now deals 2 and 1 damage (down from 2 and 2 damage).
- Signal Ops: health is now 2 (up from 1).
- Spine Spitters: can only be played now if there is an aberration under the player's control on the field.
- Symbiotic Thrall: supply cost is now 6 (up from 5), health is now 2 (down from 3).
- Titan: supply cost is now 7 (down from 8).
- Tough Hide: supply cost is now 2 (up from 1).
- Vraxxian Gunboat: health is now 4 (down from 5).
Make sure to check out our top players' streams here:
Chesspieceface @ http://www.twitch.tv/chesspieceface
ZOD @ http://www.twitch.tv/zodrot
Big thanks to Chess and ZOD for your dedication to the game!
Chesspieceface was also kind enough to offer me an opportunity to join him on the stream for a live Q&A Star Crusade session, so stay tuned for that announcement -- hopefully, you can join us there next week!
As always, please continue to post your thoughts and suggestions about the game in the forums -- remember, we need your input to make Star Crusade the best game it can be! Thank you!
