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Balance changes 09.22.16:
- Natural Selection
Now: If you control 3 or more Aberrations, random one with MUTATION ability mutates at the end of your turn
- Hit and Run Tactics
Now: Target unit gains "Next time this unit is damaged, it takes 1 extra damage"
- Overextend
At the end of your turn, if your opponent has more units than you in play, put a Subverted Mercenary into their hand. You start with 10 less HEALTH
- Acolyte
Energy cost changed from 5 to 8 (and shows cost of 1 supply, when deployed)
- Subverted Mercenary
Supply cost changed from 3 to 2
- Eridani Legion
Supply cost changed from 8 to 7
- Battle Hardened
Supply cost changed from 3 to 2
- Traitor in the Ranks
Energy cost changed from 8 to 6
- Spike Growths
Energy cost changed from 9 to 6
- Dampening Field
Energy cost changed from 14 to 9
- Gremlin Protocol
Energy cost changed from 5 to 7
- Emissary
Card rarity changed from Elite to Heroic
- Tough Hide
Supply cost changed from 2 to 1
- Rampage
Supply cost changed from 0 to 1
- Nanite Infusion
Supply cost changed from 4 to 3
- Venerable Master
HP changed from 3 to 4
- Carapace Armor
Supply cost changed from 3 to 2
- Vitae Graft
Supply cost changed from 1 to 0
- Torka Hound
Type changed to Aberration
- Vengeful Outcast
Attack changed from 2 to 3
HP changed from 2 to 3
- Stronghold
Supply cost changed from 4 to 3