After many long days & nights of solo-dev effort, I'm proud to present Star Nomad 2 to the public.
It is best described as a real-time squad-tactical combat game, with a deep economic & dynamic faction conquest system, a strong RPG focus and Rogue-like-esque gameplay.
As such, the first "games similar to this" that comes to mind are top-down spacesims like Escape Velocity (or Space Rangers, SPAZ, Starsector) crossed with Mount & Blade + FTL hybrid.
It was designed to be accessible and not overwhelming, but there's plenty of depth underneath, with complex simulations that are unbeknownst to players while offering a dynamic sandbox that responds to player actions or in-actions.
Selected access to beta testing is currently underway to help me fine tune balance & progression along with bug hunting.
I would like to invite streamers or content makers, if you are interested, please contact me for early access.
Email: [email protected]
Twitter: @AH_Phan
See you in space, Pilots!
ps. More info @ http://steamcommunity.com/app/414950/discussions/0/492379159716050661/