Happy seasons greetings/holidays to all! Today's patch resolve a few bugs and some end-game issues based on player feedback.
Update 25/12/2015 (v1.07):
* During conquest fleet battles, the loss of all ships with Drone Bays will cause any remaining drones of that fleet to self-destruct. This is to eliminate the annoyance factor of chasing small, fast & agile drones around to "clean up".
* Re-balance Conquest AI to improve the following:
Player assisted victory over a hostile faction should damage their ability to re-launch an invasion fleet immediately. It'll take longer for the enemy faction to build their forces back that is capable of an invasion.
This is linked to their economic output, so if they have a lot of systems under their control and those system economies are doing well, they can still launch an invasion soon after an engagement. Vice versa, with few systems and low economic output, it takes them a long time to build enough ships for an attack fleet.
The other change is related to AI sieges. Without player intervention, they will take slightly longer to resolve, giving more time for players to react.
* Added feature, improving trade UI efficiency, Right-Click (RMB) on the goods sold to buy the entire stack up to the max cargo capacity of your ship. Added note to tooltip for tradegoods to reference RMB usage for faster buying & selling.
* Added a rare ores (Grav & Elyp) check on ESC trade menu close, for auto-depositing into the bank.
* Fixed a bug with Auto/Manual Turret Control switch ignoring the weapon cooldown.
* Double Corsair sometimes spawn
* Ambulance Drone will slow down on approaching a Lifepod to prevent over-shooting and being stuck in a loop.
* Fixed a rare bug which caused players to lose control of their ship after respawning on some ports.
* Disable ship smoke effect for player once repaired.
* Disabled NPC Hunter deliberate friendly fire in response to players defeating their colleagues or being too good at kill-stealing bounties. Added NPC Hunter taunt/provoke instead, to avoid player confusion.
* Taunting or provoking NPC Hunters with active coms (Target > TAB > #3) will not cause faction standing loss with the Guild. Also increased their rage chance.
* Fixed an NPC Hunter bug on some missions where they are sent to hunt you, but their "Hull Bar" is green & not red (to indicate hostile).
* On the Star Map, mouse-over on ports will also include Exports & Imports for most ports.
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As always, I welcome suggestions & feedback so that I can improve the game.
If you enjoy the game, please leave a positive review. Every bit helps for small time dev like me! :)
Regards,
-Huy