Hopefully everyone is enjoying the holiday season! Today's update adds some commonly requested features from players.
Update 27/12/2015 (v1.08):
* Re-coded the save-game system to be compatible with 3 save-slots. On starting a new game, players are given the option to select the save-slot. On continue, players will be given a prompt to select which Pilot Data to resume. Left-click on the Pilot portrait to continue.
I've tested this feature on multiple games and it is working well! However, because altering the save system is risky post-launch, there's a small risk of you losing some cargo, like that sentimental Plaything...
Your current save is defaulted to Pilot 1! Note that the Pilot Data on display is only refreshed to be correct once you resume and re-dock to update the database.
* In the Equip & Ship menus, on mouse-over of the modules will now also display a info comparison to your equipped modules & ship. For turrets, it will only display the same size class if you have them equipped.
* On the Star Map, mouse-over info on trade crises and Pirate or Zerker bounties will also display their current duration. The duration indicates how long the crises have been on-going, the higher the value, the more likely NPCs will resolve it. Use it as an approximate guide to prioritize crises which you seek to resolve.
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Thank you for playing Star Nomad 2 and especially those who enjoy it enough to leave a nice review. I really appreciate it along with all the feedback and discussion on the forum.
Especially thanks for gamers who help their fellow players out with answering questions. :)
Have a great Xmas & New Years!
-Huy