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Updates #7: December 2015

Just a small one today!

Update 27/12/2015 (v1.09):

  • Separate conquest AI calculations for Normal vs Roguelike mode, it was previously operating under the same ruleset: Hard! This change should provide a more appropriate level of challenge for the difficulty modes selected.
  • NPC Pilots for the Major Factions (Starborn, Human, Omni) will now Rank Up slower on Normal Mode (lower scaling).
  • Added a mechanic for player missiles when impacting enemy shields that are very weak, it will now pierce the shields and hit hull for full damage. This change is intended to improve missiles to get the killing blow by preventing scenarios where shields which were destroyed and then slightly regenerating, absorbing the missile's impact. This applies to all factions except for the Starborn Federation, which have superior shielding tech.
  • Re-design the Exit Icon to better indicate it Exits.

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Have a happy holiday seasons all!

-Huy