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Updates #9: January 2016

Just some improvements! I wasn't finished yet with the new ships, but wanted these changes out sooner.

Update 02/01/2016 (v1.11):

  • Add Hard Mode difficulty option, for an in-between Normal & Roguelike experience. The campaign AI is harder like Roguelike and on death, players will lose the cargo contents and up to 10% of their Credits to pay for insurance excess. Players will keep their vessel, modules & weapons.
  • Improved Auto Turret AI to target hostile Hunters, to effectively track and engage them and properly reset after the battle to ignore Neutral/Friendly Hunters.
  • Added a *very rare* chance of NPC Hunters accepting a contract to kill high ranked & renowned (Elite & Dangerous) player. Previously they would avoid the contract out of fear. They will *not* ambush the player in systems under conquest siege.
  • Players can now taunt/provoke NPC Hunters AWAY from their current hostile target. You can use this if you want less competition on bounties, as the Hunters will be busy trying to kill you instead. :)
  • Buff Omni Collective Ships. NPCs, increased DMG slightly. Player variants, increased Hull Regen and Energy Regen. Dock & Launch to set the database with new stats.
  • Increased info & tooltip font size to improve readability on smaller monitors.
  • Improved visibility of the Yes/No dialogue icons.
  • Changed the starting weapons for Hunter career into a more long-range type to improve newbie longevity!

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Happy New Years everyone, wish you all a great 2016!

Thank your for supporting me with Star Nomad 2!

-Huy