First batch of new ships and some nice additions!
Update 08/01/2016 (v1.12):
Stats of the new ships are available here: http://steamcommunity.com/app/414950/discussions/0/458605613388500183/
- Added the first player Capital ship, the Dreadnought Carrier Nadeshiko. Obtained only in Roguelike Mode via an NPC that players help during a random encounter (will later be on a port for players to talk to), available once players have a very high Pilot Reputation/Renown.
- Added a new ship line for the Starborn Federation, including new Corvette, Frigate and Cruiser. The Corvette & Frigate will be available in all modes. Cruiser only in Hard or Roguelike (** Hotfix below adds Cruisers to all modes). New Cruiser & Drones pic: http://i.imgur.com/f7zs6xx.jpg
- Added a Re-spec NPC available on port for Normal & Hard Modes, an option for players to reset their Skill Points.
- Added a new set of Combat Drones, the Stalker series. In collaboration with Omni R&D, ExoTech has come up with a new design of drones made specifically to fulfill anti-Cruiser or anti-Capital roles (slower, less agile "Bombers"). They are available for allies of the Omni Collective to acquire or on the Black Market.
- Local In-Sys (separate from Conquest Fleets) Military patrols will now factor in the economic conditions of the system. A stable or prosperous economy will likely have more ships on patrol. A port with an economic crisis will devote less resources to patrols, thus, less ships will be in-sys.
- Changed the way Pirates behave. They will now much less likely to pick systems which have stable or prosperous economies (thus, stronger patrols) to raid and will shift their attention more towards systems which are considered weak targets to plunder. The biggest change you will notice is much less frequent raids in Stable/Prosperous systems.
- Force Conquest AI to instantly withdraw victorious forces from system (returning to the main fleet for future deployments) that had a Siege resolved. This should prevent some rare occurrences of "too many defenders" from happening.
- Improved flight AI for several NPC Pilot types to make them evade fire better and avoid getting stuck in a circling loop maneuver.
- Fixed some bugs with the Conquest AI relating to the Star Map and fleet movements.
- Fixed drones & launcher tooltip for in-flight icons.
- Fixed some encounter bugs.
- Block opening Star Map until scene has finished loading everything to prevent a bug.
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Hotfix 09/01/2016 (v1.121):
Due to player feedback, the new Cruiser will also be available in Normal mode.
Future ships added as bonus content will also follow this principle, Cruisers & below will be available in all difficulty modes.
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As a thank you for all the support from players, I've commissioned some new ship sprites from my favourite artist @ ameshin.deviantart.com !
Some really cool ships are coming soon in the next updates!
As always, if you wish to help me, please leave a nice review and tell your friends to play Star Nomad 2! :)
-Huy