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Update #12: New Omni Collective Ships!

This update will not enable the mod-system or new save-system, I wanted to give it some more time for players to boot up the game to resume their Pilots, auto-transitioning over to the new save-system. Please do so to ensure progress carries over.

Update 23/01/2016 (v1.14):

* Added new Omni Collective ships, the Ghost Corvette, Specter Frigate and Apocalypse Cruiser. These ships will be available on Omni Prime & Meissa after the market cycles.

The Ghost is a Light Carrier.

The Specter & Apocalypse are Missile Ships, with a unique feature called the Nano-Fabricator. What is it? It re-supplies spent Launchers in real-time (~5s), in-flight!

But, there's a catch, it uses Isotopium ores in your cargo to replenish the Launchers. In effect, it prolongs your combat endurance, especially if you fire Torpedos. As a side-effect, it is also significantly cheaper to re-arm via Isotopium ores, so drop by those mining colonies to stock up and fill the enlarged cargo bay!

* Fixed the active ability "Safety Override".

* When Allies withdraw from a victorious Siege, they will jump out and ignore any friendly fire prior.

* During fleet withdraw from a victorious Siege, a small patrol force will immediately enter to provide protection for the system.

* Added experimental support for different full-screen modes for resolutions that are not 16:9 ratios. Toggle it on with the hotkey F7 & F8 during the game. Note that Ultra-wide (21:9) is not supported.

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I plan to enable the new save-system and text file modifiable game data in the next update. Don't forget to resume your Pilot to transfer the save data to the new format!

In the next update, players will be able to get these new ships (Cruiser & Capital):

https://twitter.com/Ameshin/status/690052720548425728

As always, if you wish to help me, please leave a nice review and tell your friends to play Star Nomad 2! :)

Thank you,

-Huy