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Updates: December 2015 #4

Individual update notes from now, to keep players better informed rather than lumping them together.

Update 20/12/2015 (v1.06):

* Rebalanced the final siege for an enemy Homeworld. Your ally will devote an extra vessel for the siege and may send extra ships on the reinforcement wave if they are not being hammered on the other front. It is still very challenging, so come prepared for an EPIC battle!

* Fix a small bug with Re-Arm function all.

* Improved tooltip on Shield Skills to clarify that they also apply to Omni ship hull resists & regeneration.

* Improved the Combat (Hunter & Raptor) Drone calculations & interactions with the Carrier's Drone Bay, recall, launch, auto-return to repair and active drones being shot down by enemies should be accurately reflected in the stats & counter.

* Improved Corsair's Repair Drone AI, it will behave better and obey the priority list of damaged targets, in order: Player, Corsair, Grace, Talon.

* Thanks @MikeDH for testing the drones!

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Small Update, v1.061

* Talon's Mission on failure will now reset your faction standing with the Free Union back to it's value before you embarked on the mission.

* Fix a bug with hired mercenaries sometimes not being able to combat Pirates well.

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As always, I welcome suggestions & feedback so that I can improve the game.

If you enjoy the game, please leave a positive review. Every bit helps for small time dev like me! :)

Regards,

-Huy