This week I worked on some of the items raised by you during the last alpha testing, both enhancements and bug fixes, as well as added a new butcher mechanic.
You can now butcher enemy corpses and extract some fresh meat... temporarily. You have to be careful how long you keep it in the inventory, and what you eat to avoid surprises...

Butchering will grow much more complex over time, you're not only extracting a consumable from enemies to fight the hunger clock, but will be intimately tied to your mutations... cannibalism has consequences.
Want to join the alpha playtest? Don't forget to join the mailing list: https://subscribepage.io/ZnunbV
If you like to read more detailed change logs, then this bit is for you:
# Alpha 20251207
### Enhancements
- Audio: Added munching sounds when consuming food
- Audio: Added sounds when enemies emerge from water
- Keyboard support: Added hotkeys for grabbing items and closing the panel
- Mechanic: Players can butcher enemy corpses. Careful with what you eat...
- Mechanic: Hold both melee and ranged weapons at any given time.
- UI: Contextual controls are shown in the dungeon
- UI: Added equipped weapon display
- UI: Mutagens show details clearly when consumed
- UI: Toned down opacity of dungeon elements that are not interactable
- New: Contextual menu when clicking on items
- New: Eating food gives back a small amount of HP
### Bug fixes
- Fix render option to not be extracted from the dungeon just yet
- Fix transition screen not covering the whole screen
- Fix when metamorphosis mutation activates, gear sprites are removed properly
- Fix some consumables not spawning in the dungeon
- Fix oil tile not rendering
- Fix bug where the player would attack self on safe rooms, sometimes causing death.
- Fix bug where healing fungus would be infinite. They're now back to one-use only.
- Fix item display panel not showing correctly when walking over an item
