Raiders! Welcome to our German friends!
The time has come for a new RAID for you all to try out! More info below. Together with the new RAID we are activating some new weapons, raising the level cap to 15. And also, if that was not enough, we will add a new feature: Challenge cards!
These will drop in the end of the missions ( raise the chance by finding more dog tags ) Challenge cards can be suggested by all the players in the ready screen, and the Host can then before the mission start choose what card to play.
The next update will focus on fixes, performance and balancing. Maybe more content to, who knows :)
But, enough talking from us, here are the patch notes for 1.2, Enjoy!
This update to the RAID: World War 2 Beta includes the following changes and fixes:
NEW BETA FEATURES
- Added support for additional aspect ratios and resolutions ( other than 16:9 )
- A new RAID has been unlocked for the beta - assault a German depot and destroy their new tanks before they can be used against Allied forces in Tiger Trap!
- Beta characters can now advance to Level 15, allowing them to unlock additional Proficiencies, Warcry Upgrades, and Tier II Weapon Upgrades
Weapons
- Player proficiency upgrades will be reset and will need to be reapplied
- Many new player weapons have been unlocked for the beta
- All classes gain a new base primary weapon, available at Level 1
- All classes will now unlock additional weapons as they advance in level
- Existing beta characters should gain all the weapons appropriate for their current level, so be sure to check the Weapons Bench in camp
Challenge & Booster Cards
- A limited selection of Challenge and Booster Cards can now be earned as mission rewards
- Challenge Cards impose special rules or restrictions on a mission, in return for an increased XP reward if the mission is completed successfully
- Booster Cards give a bonus to all players for the duration of a mission, but do not increase the XP earned
- Challenge and Booster Cards can be assigned to a mission in the Ready screen (in multiplayer games, each player can suggest one of their cards to use, and the host can choose between them or start the mission without a card)
- Challenge and Booster Cards are consumed when used, whether the mission is completed or failed
- As with other mission rewards, higher value reward crates have a higher chance to contain Card Packs - collect dogtags in missions to earn higher value reward crates
- Your collection of cards can be viewed at the Card table in camp, or via the ‘Cards’ option in the camp menu
BALANCE & GAMEPLAY
- Warcries can now be activated while using a mounted machine gun
- Activating the Berserk Warcry will reduce the overheating of a mounted machine gun according to the level of the Warcry
- Prevented AI teammates from getting too far away from the player
GRAPHICS
- Made several improvements to the visuals on the Trainwreck level
- Made several improvements to the visuals on the Tutorial level
- When in bleedout, calling to a teammate will now display a hand animation
- Fixed a visual glitch that could occur when Rivet fired the C96 Mauser while wearing certain character customizations
- Fixed some visual glitches with Wolfgang’s trousers
- Fixed an issue that could cause character customizations to be displayed incorrectly when switching tabs in the Customize Character screen
- Fixed an issue that could cause visual glitches when viewing character stats
- Fixed an issue that could cause certain the Springfield M1903 Rifle to not use the correct textures
- Updated the textures of the Springfield M1903 Rifle in first-person view
- Updated the textures and materials for Recruit, Regular and Veteran versions of basic German Soldier enemies (‘grunts’)
- Fixed some visual glitches with the Regular and Veteran versions of Gebirgsjager enemies
- Updated and improved the muzzle flash of the mounted machine gun
- Fixed an issue that could cause distance buildings to flicker
SOUND
- Added additional voiceover lines to warn of incoming enemy assaults
- Removed the pitch change on the ‘ears ringing’ sound effect following explosions at close range
OTHER FIXES
- Fixed several issues that could cause the game to crash in various situations
- Fixed an issue that could cause multiplayer games to desync
- Fixed an issue that could cause enemies to spawn from a blank wall on Odin’s Fall
- Fixed an issue the could cause enemies to walk through a wall on Odin’s Fall
- Fixed an issue that could cause enemies to get stuck in a corridor on Odin’s Fall
- Fixed an issue that could cause a waypoint indicator to not update after an objective is completed on Odin’s Fall
- Made various fixes to the patrols and mounted machine guns on Odin’s Fall
- Fixed an issue that could be caused by interacting with a mounted machine gun while falling
- Fixed an issue that could cause inappropriate events to occur while the player is in stealth
- Removed camera shake from ‘near misses’, which should make counter-sniping and other long-range shooting slightly easier
- Fixed an issue that could cause duplicate mission rewards to be awarded
- Improved the ‘awareness of danger’ of various enemies - they may now attempt to dodge or sidestep when being aimed at
- Fixed an issue that could cause a player joining an ongoing mission to not see all enemy animations
- Fixed an issue that could cause the player to start a mission without ammo
- Fixed an issue that could cause the player to be unable to use their secondary weapon when in bleedout
- Fixed an issue that could cause lockpicking interaction to not display correctly
- Fixed an issue the could cause AI teammates in bleedout to ‘teleport’ to the player
