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Update v1.20

Thank you again for your feedback! Here are the changes in v1.19:

  • Spiderbots no longer cause explosion damage when they die.
  • Homing projectiles shall now target "center of mass" instead of just its physics position.
  • Convert & expand tools now have a reduced & fixed burden value of 0.5.
  • All stations now become powered at the same "Conversion Points" requirement (excluding workstations & backup stations, which are always powered). As a result, Construction & Utilities stations will be unlocked at the start of the game.
  • Improved base conversion tool error messages to better distinguish between "Violet Towers" (spiked buildings) & "Violet Bases" (violet territory surrounded by tall walls).
  • Stuff you can afford in the shop will have a green hover effect, while stuff you can't afford will have a red effect.
  • Tweaked spawn point positioning & Violet tower spawning rules. Hopefully this will combat problems with tower leaders not spawning at the top of large, spiked buildings.
  • Windows: Added a debug file called "usedjava.txt" that will say which Java runtime was used. Hopefully this will help troubleshoot issues when trying to play on 32-bit machines (the 64-bit version isn't suppose to take priority).
  • Linux: Including Java 9, which people report better success with. 5089 will now try to launch with your default Java installation, if the included Java doesn't work.

New in v1.20:

  • Windows: Hopeful launcher bug fix introduced in v1.19
  • Windows: Update included Java to 8_u74
  • Leaders in violet towers will no longer "wander" (so they will be found easier at the top).
  • More tweaks to violet tower spawning. Hopefully they will be more reliably placed on top of towers now!
  • Updated to OpenVR 0.9.15 library

An item comparison feature & investigating floating multiplayer bots are high on the priority list.

I'm also planning some virtual reality improvements to prepare for upcoming consumer releases!