Warning: Terrain generation has changed, particularly around starting areas! If you find your saved game in a bad position, use the "Location Rescue" option in the pause menu. You also may need to set a new backup location!
- Improved land generation around starting zones: relative "flatness" will extend further outside the starting base & ramp up in variance. This should give new players more "normal" land to prepare for the varied landscape further out
- Linux users should now be able to launch the game normally from the Steam client
- Reduced death penalty when no backup position is set (this previously punished new players unnecessarily)
- Fixed a bug related to leaders not appearing in headquarters (more explanation below)
- Renamed "Burden" to "Weight"
- Fixed a backwards movement bug when swimming directly up or down
- Adjusted the compass / radar graphic so "E" & "W" are more distinct
- Fixed a bug that caused floater bombs to do more damage at range
- Fixed a bug that caused radar dot detection/follow indicators to flicker
- Small tweaks to robots teleporting to their leaders when wandering too far from them
- Updated LWJGL 3 / GLFW library backend
- Updated to OpenVR 0.9.16
v1.24: Another tweak to world generation; protection against underwater area around starting zone
Hopefully the "leaders not spawning in headquarters" problem will now be extremely rare (if not gone completely). I found a situation where the leader's spawn point wouldn't get reset if the leader was removed for some other reason than death (e.g. player wandered too far away so the leader despawns, but not far enough away to unload the terrain).
Thank you again for your support and feedback! I've added the guide information right into the screenshots list, to make them more noticeable. Anyway, please consider leaving a recommendation / review if you are enjoying the game & otherwise please consider posting in the forum so I have a chance to address any issues!
More updates are planned: stay tuned!