Continuing to focus on virtual reality improvements now that consumer devices are around the corner!
I'm also making the "Quick Guide" more visible, since it will be well worth the minute or two to look it over.
- Improved beam weapon graphics.
- Radar arrows in VR will now display properly.
- Reduced telelocator cooldowns.
- Robot hover effect should now display properly in VR.
- Vive interaction with wand trigger should be fixed.
- Vive wand guides should move correctly with player movement.
- Changed the texture for the Vive / VR floor in "room scale" mode.
- Fixed old hoverboard burden support values.
- Conversion point requirements will now ramp up faster as difficulty increases.
- Changed menu messages to increase the "Quick Guide"'s visibility.