Developer postOriginal post (opens in a new tab)

v1.81 Update (May 29th, 2016)

This update includes many backend updates & VR updates.

  • Increased melee range (for both you & ant bots)
  • Melee weapons are now automatic (holding standard attack will repeatedly attack, also really helpful for VR)
  • Extended the range to interact with stations & bots. This should also really help in VR when trying to position yourself close to things
  • Moved labels closer to the center when viewing the map in VR (easier to see nearby stations etc.)
  • Removed energy use of teleporting tools in VR (since they are so often integral to general movement)
  • Smoothed out cursor control when using the Vive wand touchpad
  • Updated the map viewing system for better use in VR
  • Updated to the latest jMonkeyEngine, LWJGL & Java builds
  • Fixed a typo when using Backup stations

v1.72 adds:

  • VR: Enabled the physics box around the player in Room Scale mode, so bots won't walk through you (and you can push them by walking into them)
  • VR: Improved the "Reset VR Pose" option to also show in the "Input" menu, but only when Sitting/Mixed modes are enabled

v1.73 adds:

  • VR: Rocketing into the sky in room scale mode should be fixed (introduced in v1.72)
  • VR: Map user interface follows your gaze, just like the cursor, now
  • Fixed homing projectiles going through bots at a distance (again)

v1.74 adds:

  • Invetory & other dialogs will cause grappling hooks and other items to disable (which prevents lots of weird behavior & crashes)
  • Tweaked group AI so they should better respond to threats as a group
  • Positional audio with charging weapons should be fixed

v1.75 adds:

  • Physics: switched to a different "broadphase" method, which should be faster (although stability will have to be closely monitored)
  • VR: No more blurry underwater effect, which just messed up the interface. Instead, just a blue overlay is used (which will also be faster)
  • VR: Adjusted gun holding angle
  • Graphics: fixed UV mapping on the bottom of platform towers

v1.76, May 19th, 2016 adds:

  • Fixed telelocator ball physics collisions with player (also should fix VR quick-access inconsistencies)
  • VR rain fix attempt (doesn't seem to work yet)

v1.77, May 20th, 2016:

  • VR: Made a change to hopefully fix rain in VR... testing.

v1.78, May 23rd, 2016:

  • VR: Fixes to construction tool use

v1.79, May 25th, 2016:

  • VR: Updated to OpenVR v1.0.0
  • Grappling hook & other projectiles will now disable when entering the map

v1.80, May 25th, 2016:

  • Fixed a crash caused by a SetDamagedBy problem, could have happened randomly

v1.81, May 29th, 2016:

  • VR: Fixed some interactions when in VR (storage containers, locked hatches etc.)