Hey everyone!
Quick demo update — thanks for the honest feedback. I’ve pushed a new build with several improvements (these systems existed before, but they’re now more stable and consistent). This build is mainly about reducing frustration and repeated sections after death.
✅ Improvements in this build
• Fall damage tuning: health loss now scales more reliably with fall height.
• Pit/death-loop fix: falling no longer traps you in a loop — respawning is now consistent.
• Save/progress reliability:
- If you die while clearing zombies, your progress carries over more correctly (less repeating).
- If you die during the boss fight, you can continue the fight without cutscenes replaying.
• Portal transitions are more stable + the loading screen behavior is improved.
• Presentation cleanup: removed the “game starting” text from the video.
🛠 What I’m improving next
• Stronger intro pacing/story delivery
• More combat variety (AI/encounters/weapons)
• Cleaner audio transitions + overall polish
🎯 Feedback request
If you try the updated demo, please share:
• What feels better/worse
• Any bugs (where + steps + screenshots/timestamps if possible)
• Performance notes (PC specs optional)
Thanks again — your feedback is directly shaping these updates.
